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InhaltsverzeichnisPART I NEW TECHNOLOGIES, NEW CREATIVE OPPORTUNITIES:
Chapter 1: Storytelling, Old and New
Chapter 2: Backwater to Mainstream: The Growth of Digital Entertainment
Chapter 3: Convergence: A Fresh Look PART II CREATING ENTERTAINMENT-RICH PROJECTS:
Chapter 4: Interactivity and its Effects Chapter 5. Old Tools/ New Tools Chapter 6. Characters, Dialogue and Emotions
Chapter 7: Structure in Digital Storytelling
Chapter 8: Who is Your Audience? Chapter 9. Harnessing Social Media as a Storytelling Asset Chapter 10. Using a Transmedia Storytelling Approach Chapter 11. Creating a Work of Digital Storytelling: The Development Process PART III: BLENDING ENTERTAINMENT WITH OTHER GOALS Chapter 12. Using Digital Storytelling to Teach and Train Chapter 13. Using Digital Storytelling for Promotion and Advertising
Chapter 14: Using Digital Storytelling to Inform PART IV: MEDIA AND MODELS, UNDER THE HOOD: Chapter 15. Video Games Chapter 16. The Internet
Chapter 17: Mobile Apps Chapter 18. Alternate Reality Games (ARGs) Chapter 19. Interactive Television and Second Screen TV Chapter 20. Melding the Digital and the Physical: Smart Toys and Lifelike Robots Chapter 21. Interactive Cinema (iCinema) Chapter 22. Immersive Environments Chapter 23. Electronic Kiosks PART V: CAREER CONSIDERATIONS: Chapter 24. Working as a Digital Storyteller Chapter 25. Creating Your Own Showcase Conclusion Glossary Additional Readings Index
PortraitCarolyn Handler Miller is one of the pioneering writers in the field of digital media, moving into the field after a successful career in TV and feature films. As a writer of New Media content, a profession she calls "digital storytelling," Carolyn's projects include video games, virtual worlds, webisodes,, intelligent toy systems, and transmedia entertainment. She was a contributing writer for the classic "Where in the World is Carmen San Diego?" series of games and wrote the interactive version of the original Toy Story movie for Disney and Pixar. She's an international speaker on New Media (Rome, Paris, the UK, South Africa, Malaysia, and Australia) and works as a consultant on digital media projects for a roster of national and international clients.
Untertitel: A Creator's Guide to Interactive Entertainment. 3 Rev ed. 97 black & white halftones. Sprache: Englisch.
Verlag: Taylor & Francis Ltd
Erscheinungsdatum: Juni 2014
Seitenanzahl: 568 Seiten