ActionScript 3.0 Cookbook

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Oktober 2006



Well before Ajax and Microsoft's Windows Presentation Foundation hit the scene, Macromedia offered the first method for building web pages with the responsiveness and functionality of desktop programs with its Flash-based "Rich Internet Applications". Now, new owner Adobe is taking Flash and its powerful capabilities beyond the Web and making it a full-fledged development environment.

Rather than focus on theory, the ActionScript 3.0 Cookbook concentrates on the practical application of ActionScript, with more than 300 solutions you can use to solve a wide range of common coding dilemmas. You'll find recipes that show you how to:
* Detect the user's Flash Player version or their operating system
* Build custom classes
* Format dates and currency types
* Work with strings
* Build user interface components
* Work with audio and video
* Make remote procedure calls using Flash Remoting and web services
* Load, send, and search XML data
* And much, much more ...

Each code recipe presents the Problem, Solution, and Discussion of how you can use it in other ways or personalize it for your own needs, and why it works. You can quickly locate the recipe that most closely matches your situation and get the solution without reading the whole book to understand the underlying code. Solutions progress from short recipes for small problems to more complex scripts for thornier riddles, and the discussions offer a deeper analysis for resolving similar issues in the future, along with possible design choices and ramifications. You'll even learn how to link modular ActionScript pieces together to create rock-solid solutions for Flex 2 and Flash applications.

When you're not sure how ActionScript 3.0 works or how to approach a specific programming dilemma, you can simply pick up the book, flip to the relevant recipe(s), and quickly find the solution you're looking for.

Adobe Developer Library is a co-publishing partnership between O'Reilly Media and Adobe Systems, Inc. and is designed to produce the number one information resources for developers who use Adobe technologies. Created in 2006, the Adobe Developer Library is the official source for comprehensive learning solutions to help developers create expressive and interactive web applications that can reach virtually anyone on any platform. With top-notch books and innovative online resources covering the latest in rich Internet application development, the Adobe Developer Library offers expert training and in-depth resources, straight from the source.


1. ActionScript Basics
      1.1 Creating an ActionScript Project
      1.2 Customizing the Properties of an Application
      1.3 Where to Place ActionScript Code
      1.4 How to Trace a Message
      1.5 Handling Events
      1.6 Responding to Mouse and Key Events
      1.7 Using Mathematical Operators
      1.8 Checking Equality or Comparing Values
      1.9 Performing Actions Conditionally
      1.10 Performing Complex Conditional Testing
      1.11 Repeating an Operation Many Times
      1.12 Repeating a Task over Time
      1.13 Creating Reusable Code
      1.14 Generalizing a Method to Enhance Reusability
      1.15 Exiting a Method
      1.16 Obtaining the Result of a Method
      1.17 Handling Errors
2. Custom Classes
      2.1 Creating a Custom Class
      2.2 Determining Where to Save a Class
      2.3 Creating Properties That Behave As Methods
      2.4 Creating Static Methods and Properties
      2.5 Creating Subclasses
      2.6 Implementing Subclass Versions of Superclass Methods
      2.7 Creating Constants
      2.8 Dispatching Events
3. Runtime Environment
      3.1 Detecting the Player Version
      3.2 Detecting the Operating System
      3.3 Checking the Player Type
      3.4 Checking the System Language
      3.5 Detecting Display Settings
      3.6 Scaling the Movie
      3.7 Changing the Alignment
      3.8 Hiding the Flash Player's Menu Items
      3.9 Detecting the Device's Audio Capabilities
      3.10 Detecting the Device's Video Capabilities
      3.11 Prompting the User to Change Player Settings
      3.12 Dealing with System Security
4. Numbers and Math
      4.1 Representing Numbers in Different Bases
      4.2 Converting Between Different Number Systems
      4.3 Rounding Numbers
      4.4 Inserting Leading or Trailing Zeros or Spaces
      4.5 Formatting Numbers for Display Without a Mask
      4.6 Formatting Currency Amounts
      4.7 Generating a Random Number
      4.8 Simulating a Coin Toss
      4.9 Simulating Dice
      4.10 Simulating Playing Cards
      4.11 Generating a Unique Number
      4.12 Converting Angle Measurements
      4.13 Calculating the Distance Between Two Points
      4.14 Determining Points Along a Circle
      4.15 Converting Between Units of Measurement
5. Arrays
      5.1 Adding Elements to the Start or End of an Array
      5.2 Looping Through an Array
      5.3 Searching for Matching Elements in an Array
      5.4 Removing Elements
      5.5 Inserting Elements in the Middle of an Array
      5.6 Converting a String to an Array
      5.7 Converting an Array to a String
      5.8 Creating a Separate Copy of an Array
      5.9 Storing Complex or Multidimensional Data
      5.10 Sorting or Reversing an Array
      5.11 Implementing a Custom Sort
      5.12 Randomizing the Elements of an Array
      5.13 Getting the Minimum or Maximum Element
      5.14 Comparing Arrays
      5.15 Creating an Associative Array
      5.16 Reading Elements of an Associative Array
6. Display List
      6.1 Adding an Item to the Display List
      6.2 Removing an Item from the Display List
      6.3 Moving Objects Forward and Backward
      6.4 Creating Custom Visual Classes
      6.5 Creating Simple Buttons
      6.6 Loading External Images at Runtime
      6.7 Loading and Interacting with External Movies
      6.8 Creating Mouse Interactions
      6.9 Dragging and Dropping Objects with the Mouse
7. Drawing and Masking
      7.1 Setting a Line Style
      7.2 Setting Gradient Line Styles
      7.3 Drawing a Line
      7.4 Drawing a Curve
      7.5 Drawing an Arc
      7.6 Drawing a Rectangle
      7.7 Drawing a Circle
      7.8 Drawing an Ellipse
      7.9 Drawing a Triangle
      7.10 Drawing Regular Polygons
      7.11 Drawing a Star
      7.12 Filling a Shape with a Solid or Translucent Color
      7.13 Filling a Shape with a Gradient
      7.14 Filling a Shape with a Bitmap
      7.15 Scripting Masks
8. Bitmaps
      8.1 Creating a BitmapData Object
      8.2 Adding a Bitmap to the Display List
      8.3 Drawing a Display Object to a Bitmap
      8.4 Loading an External Image into a Bitmap
      8.5 Manipulating Pixels
      8.6 Creating Rectangular Fills
      8.7 Creating a Flood Fill
      8.8 Copying Pixels
      8.9 Copying Channels
      8.10 Creating Noise
      8.11 Creating Perlin Noise
      8.12 Using Threshold
      8.13 Applying a Filter to a Bitmap
      8.14 Dissolving Between Two Bitmaps
      8.15 Scrolling a Bitmap
9. Text
      9.1 Creating an Outline Around a Text Field
      9.2 Creating a Background for a Text Field
      9.3 Making a User Input Field
      9.4 Making a Password Input Field
      9.5 Filtering Text Input
      9.6 Setting a Field's Maximum Length
      9.7 Displaying Text
      9.8 Displaying HTML-Formatted Text
      9.9 Condensing Whitespace
      9.10 Sizing Text Fields to Fit Contents
      9.11 Scrolling Text Programmatically
      9.12 Responding to Scroll Events
      9.13 Formatting Text
      9.14 Formatting User-Input Text
      9.15 Formatting a Portion of Existing Text
      9.16 Setting a Text Field's Font
      9.17 Embedding Fonts
      9.18 Creating Text That Can Be Rotated
      9.19 Displaying Unicode Text
      9.20 Assigning Focus to a Text Field
      9.21 Selecting Text with ActionScript
      9.22 Setting the Insertion Point in a Text Field
      9.23 Responding When Text Is Selected or Deselected
      9.24 Responding to User Text Entry
      9.25 Adding a Hyperlink to Text
      9.26 Calling ActionScript from Hyperlinks
      9.27 Working with Advanced Text Layout
      9.28 Applying Advanced Anti-Aliasing
      9.29 Replacing Text
      9.30 Retrieving a List of System Fonts
10. Filters and Transforms
      10.1 Applying Color Changes
      10.2 Applying Color Tints
      10.3 Resetting Color
      10.4 Shearing
      10.5 Applying Basic Filters
      10.6 Applying Advanced Filter Effects (Emboss, etc.)
      10.7 Embossing
      10.8 Detecting Edges
      10.9 Sharpening
      10.10 Making a Digital Negative
      10.11 Applying Grayscale
      10.12 Changing Saturation
      10.13 Changing Brightness
      10.14 Changing Contrast
11. Programmatic Animation
      11.1 Moving an Object
      11.2 Moving an Object in a Specific Direction
      11.3 Easing
      11.4 Acceleration
      11.5 Springs
      11.6 Using Trigonometry
      11.7 Applying Animation Techniques to Other Properties
12. Strings
      12.1 Joining Strings
      12.2 Using Quotes and Apostrophes in Strings
      12.3 Inserting Special Whitespace Characters
      12.4 Searching for a Substring
      12.5 Extracting a Substring
      12.6 Parsing a String into Words
      12.7 Removing and Replacing Characters and Words
      12.8 Retrieving One Character at a Time
      12.9 Converting Case
      12.10 Trimming Whitespace
      12.11 Reversing a String by Word or by Character
      12.12 Converting Between Strings and Unicode or ASCII
13. Regular Expressions
      13.1 Understanding Regular Expression Patterns
      13.2 Testing Regular Expressions
      13.3 Looking for Pattern Matches
      13.4 Removing and Replacing Characters and Words Using Patterns
      13.5 Creating a Nongreedy Pattern
      13.6 Validating User Input with Common Patterns
14. Dates and Times
      14.1 Finding the Current Date and Time
      14.2 Retrieving the Date Values
      14.3 Retrieving the Day or Month Name
      14.4 Formatting the Date and Time
      14.5 Formatting Seconds or Milliseconds as Minutes and Seconds
      14.6 Converting Between DMYHMSM and Epoch Milliseconds
      14.7 Using Timers
      14.8 Calculating Elapsed Time or Intervals Between Dates
      14.9 Parsing a Date from a String
15. Programming Sound
      15.1 Creating a Sound Object and Loading a Sound
      15.2 Starting and Stopping a Sound
      15.3 Setting the Buffer for a Sound
      15.4 Offsetting the Start of a Sound
      15.5 Playing a Sound Multiple Times (Looping)
      15.6 Getting the Size of a Sound File
      15.7 Reading the ID3 Tag of a Sound File
      15.8 Find Out When a Sound Finishes Playing
      15.9 Tracking the Progress of a Playing Sound
      15.10 Pausing and Restarting a Sound
      15.11 Reading the Level of a Sound
      15.12 Stopping All Sounds
      15.13 Reading the Sound Spectrum
      15.14 Changing the Volume or Pan of a Sound
      15.15 Creating a Sound Application
16. Video
      16.1 Loading and Playing Back Video
      16.2 Controlling Video Sound
      16.3 Reading Playback Time
      16.4 Reading Video Duration
      16.5 Controlling Playback Time
      16.6 Scaling Video
      16.7 Managing and Monitoring Buffering and Loading
      16.8 Listening for Cue Points
      16.9 Applying Filters to Video
      16.10 Pausing and Resuming Video
      16.11 Stopping Video
      16.12 Scrubbing Video
      16.13 Clearing the Video Display
      16.14 Determining User Bandwidth
17. Storing Persistent Data
      17.1 Creating and Opening a Local Shared Object
      17.2 Writing Data to a Shared Object
      17.3 Saving a Local Shared Object
      17.4 Reading Data from a Shared Object
      17.5 Removing Data from a Shared Object
      17.6 Serializing Custom Classes
      17.7 Sharing Data Between Flash Applications
      17.8 Controlling the Size of Local Shared Objects
18. Communicating with Other Movies
      18.1 Creating Local Connections
      18.2 Sending Data
      18.3 Validating Receipt of Communication over Local Connections
      18.4 Accepting Local Communications from Other Domains
19. Sending and Loading Data
      19.1 Loading Variables from a Text File
      19.2 Loading Variables from a Server-Side Script
      19.3 Loading a Block of Text (Including HTML and XML)
      19.4 Checking Load Progress
      19.5 Accessing Data Being Downloaded
      19.6 Sending Data to a Server-Side Script
      19.7 Sending Variables and Handling a Returned Result
20. XML
      20.1 Understanding XML Structure (Reading and Writing XML)
      20.2 Creating an XML Object
      20.3 Adding Elements to an XML Object
      20.4 Adding Text Nodes to an XML Object
      20.5 Adding Attributes to an XML Element
      20.6 Reading Elements in an XML Tree
      20.7 Finding Elements by Name
      20.8 Reading Text Nodes and Their Values
      20.9 Reading an Element's Attributes
      20.10 Removing Elements, Text Nodes, and Attributes
      20.11 Loading XML
      20.12 Loading XML from Different Domains
      20.13 Sending XML
      20.14 Searching XML
      20.15 Using HTML and Special Characters in XML
21. Web Services and Flash Remoting
      21.1 Calling Web Services Methods
      21.2 Handling Web Services Responses
      21.3 Handling Web Services Errors
      21.4 Calling Flash Remoting Methods
      21.5 Handling Flash Remoting Responses
22. Building Integrated Applications
      22.1 Calling JavaScript Functions
      22.2 Calling ActionScript Functions
      22.3 Passing Parameters from HTML
23. File Management
      23.1 Downloading Files
      23.2 Detecting When a User Selects a File to Upload
      23.3 Monitoring Download Progress
      23.4 Browsing for Files
      23.5 Filtering Files That Display in the Browser Window
      23.6 Detecting When the User Has Selected a File to Upload
      23.7 Uploading Files
      23.8 Monitoring File Upload Progress
24. Socket Programming
      24.1 Connecting to a Socket Server
      24.2 Sending Data
      24.3 Receiving Data
      24.4 Handshaking with a Socket Server
      24.5 Disconnecting from a Socket Server
      24.6 Handling Socket Errors
Appendix. Unicode Escape Sequences for Latin 1 Characters


Joey Lott is the author of Complete Flash Remoting MX as well as the co-author of the ActionScript Bible. Joey has been teaching Flash and ActionScript since 1999 when he first began training throughout Southern California. Joey has professional experience in the Internet industry beginning in 1996 including co-founding RightSpring, Inc. and consulting for YourMobile/Premium Wireless Services (J2EE B2C application) and (leading the development of a J2EE B2B application).
EAN: 9780596526955
ISBN: 0596526954
Untertitel: Sprache: Englisch.
Erscheinungsdatum: Oktober 2006
Seitenanzahl: 556 Seiten
Format: kartoniert
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